![]() Ring doors that use the same treadmill deposit system ![]() Ring banking treadmill system, to allow control over deposit amount, and provide a way to save for large purchases Emerald doors that require you to give up a specific emerald to unlock and access that area (to allow challenges such as no homing platforming etc.) Extras menu with purchasable cosmetic changes and gameplay modifiers Action button to function as a walk mode when at low speeds, prevents you from accelerating beyond a light jog ![]() The stage really started to tank frames as I added more stuff, the whole engine is just poorly optimised in this state.Įnough of my pussymoaning excuses though, here's what I planned to get done before running out of time, and will be adding in the future: I apologise for the poor performance in some areas. There's a lot of jankiness from multiple Unity updates along with the general codebase for the engine becoming an untamable monster as I've gotten sloppier and sloppier with it. So as is the same as last year, I was working right down to crunch and still managed to only get about 10% of what I planned done.
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